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Question by doomprodigy · Feb 16, 2011 at 04:48 AM · renderdisableenableconversion

Another Java to C# Conversion Question!!

Another script I need help converting. Scenario: Have game object that has no renderer but children all do. I want to disable all of the children rendering.

So Search function is working managed to find this in Java

var renderers = GetComponentsInChildren(Renderer);
for (var r : Renderer in renderers) {
    r.enabled = false;
}

Heres the stage I am at.

public GameObject gun;

SOMETHING? renderers = GetComponentsInChildren<Renderer>(); foreach(Renderer r in renderers) { r.enabled = false; }

I am still unsure on how parts of the script work exactly (thus why I havent put gun into the script in my conversion because I do not know where it goes) , I am trying to enabled/disable the render of the GameObject gun(all of its children)

Cheers, Aaron Lewis

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Answer by tertle · Feb 16, 2011 at 04:51 AM

var renderers = GetComponentsInChildren<Renderer>();
for (var r in renderers) {
    r.enabled = false;
}

TBH I'm not sure why so many people have issues converting from javascript to c# if they understand c#. I have never touched javascript yet a 2s look at unity manual shows the minor differences in functions.

Anyway what I posted should work fine assuming it's within a function, c# supports the var keyword (works differently though.)

If you care about having types there

Renderer[] renderers = GetComponentsInChildren<Renderer>();
for (Renderer r in renderers) {
    r.enabled = false;
}
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