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Question by soggi92 · Mar 07, 2016 at 11:07 AM · enemyenemys

Hey, im trying to include a cooldown for my enemy attack. At the moment when the player enters the trigger the enemy attacks really fast and doesnt stop . heres my script, can anybody help?

using UnityEngine; using System.Collections;

public class EnemyTrigger : MonoBehaviour {

 public float weaponDamage;
 private float AttackTime;
 private float attackcd = 20;
 private bool canAttack = false;
 public GameObject hitFX;


 public Collider2D attackTrigger;

 float nextattackTime;
 Animator enemyattackAnim;

 // Use this for initialization
 void Start () {
     enemyattackAnim = GetComponentInParent<Animator> ();
     attackTrigger.enabled = true;
 
 }
 
 // Update is called once per frame
 void Update () {
         
     attackTrigger.enabled = true;
     AttackTime = attackcd;

     {

     }
     
 }
 
 void OnTriggerStay2D(Collider2D other){
     if (other.gameObject.layer == LayerMask.NameToLayer ("Attackable")) {
         enemyattackAnim.SetTrigger ("enemyattack");
         AttackTime = attackcd;
         PlayerHealth1 hurtPlayer = other.gameObject.GetComponent<PlayerHealth1> ();
         hurtPlayer.addDamage (weaponDamage);{
             Instantiate (hitFX, transform.position, transform.rotation);


         }

     }
 
 }

 private void Swordattack()
 {
     AttackTime += Time.deltaTime;

     if (AttackTime >= attackcd) {
         canAttack = true;
         AttackTime = 0;
     }

     if (canAttack) {
         canAttack = false;
         enemyattackAnim.SetTrigger ("enemyattack");
     }

 }
     

}

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avatar image Hellium · Mar 07, 2016 at 10:28 AM 0
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Seriously, you should clean your code, and you will see your mistakes :

 using UnityEngine;
 using System.Collections;
 
 public class EnemyTrigger : $$anonymous$$onoBehaviour {
     
     public Collider2D attackTrigger;
     public GameObject hitFX;
     public float weaponDamage;
     
     private float cooldownTimer ; 
     private float cooldownValue = 20;
     private Animator enemyattackAnim;
 
     // Use this for initialization
     void Start ()
     {
         enemyattackAnim = GetComponentInParent<Animator> ();
         attackTrigger.enabled = true;
         cooldownTimer = cooldownValue ;
     }
     
     void Update()
     {
         cooldownTimer -= Time.deltaTime ;
     }
     
     void OnTriggerStay2D(Collider2D other)
     {
         if (other.gameObject.layer == Layer$$anonymous$$ask.NameToLayer ("Attackable") && cooldownTimer <= 0 )
         {
             Attack( other.gameObject.GetComponent<PlayerHealth1>() ) ;
         }
     
     }
 
     private void Attack( PlayerHealth1 health )
     {
         if( health == null )
         {
             Debug.LogError("The target hasn't health !")
             return ;
         }
         
         // Hurt player
         health.addDamage (weaponDamage);
         
         // Show visual effects
         enemyattackAnim.SetTrigger ("enemyattack");
         Instantiate (hitFX, transform.position, transform.rotation);
         
         // Reset cooldown
         cooldownTimer = cooldownValue ;    
     }        
 }

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