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Question by t-plane · Sep 10, 2012 at 09:18 AM · javascriptriggingrigrigged

using and controlling a dynamically rigged model in unity

Hi, I'm new to Unity.

I have a rigged 3d model in 3ds max, that I would like to control dynamically in unity - by controlling i mean changing positioning of bones, rotation of joints, etc. What would be the way to go here? I know I can export as FBX and import to Unity, but I dont see any bones or joints showing. How would i enable them?

Or can I add the rigging rules in Unity itself? Right now the model is showing as one solid object.

Thank You

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