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objects getting automatically scaled
Hi guys,
I am having some trouble with the editor lately.
I have a plane, which is somewhat aligned along a particular axis, say z axis, when I rotate it by 90 degrees to the y axis, it's breadth starts to get smaller, however the scale in the inspecter window doesn't change. So, two planes with the same scale look different win size, even in the play window.
I am using the Unity 3.5 developer preview version.
How do I solve this problem!!?
Thanks a lot for reading!
Vatsal
Answer by ThermalFusion · Sep 10, 2012 at 07:22 AM
This is probably caused by having a non-uniform scale on the parent of the object. Avoid using non-uniform scales in hierarchies. Try making them siblings under a non scaled object and scale them individually instead.
thanks a lot! The problem is solved my uniform scale of the parent object
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