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Question by BigScary · Apr 13, 2017 at 10:05 PM · buttonscrollview

Tapping a button often scrolls outer scrollview instead of running onclick() handler.

I have a lot of buttons in a scroll view. All the buttons have onclick() actions, but I'm finding that unless I'm VERY careful and precise when tapping a button, I accidentally scroll the scrollview a very slight amount and the tap doesn't register on the button. How can I work around this? For example, it would be nice if I could take action on "finger down" event for my buttons so it won't matter whether my finger moves ever so slightly before I pick it up again.

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Answer by BigScary · May 02, 2017 at 03:12 AM

I solved this by implementing the IPointerDownHandler interface. This allows me to get notified of the touch start event for my buttons without stopping that event from bubbling-up to the enclosing scroll viewer, which is important because if the event doesn't bubble up to that ancestor, then the scroll viewer won't scroll by touch.

 public class LevelButton : MonoBehaviour, IPointerDownHandler

 ...
 ...
 ...

 public void OnPointerDown(PointerEventData eventData)
 {
     this.OnClick();
 }
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Answer by csalzman · Apr 14, 2017 at 01:22 AM

Few options to try:

  • Your scroll rect has a Scroll Sensitivity setting. Try adjusting that and see if it helps.

  • Alternatively, you could try adding an Event Trigger component to the buttons and then "Add New Event Type" of "PointerDown". That might give you your "finger down" event.

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avatar image BigScary · Apr 16, 2017 at 06:22 PM 0
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The second option made my buttons responsive, but had the very unhappy side effect of making the scroll viewer NOT scroll on touch (unless I very precisely touch and drag the narrow scroll bar).

How can I have my buttons react to a UI event without stopping the event from propagating up to ascendant objects?

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