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Unity plays imported animations incorrectly
Hello there people.
I've been stuck with this stated problem for a few days now, and it is really frustrating me.
I have rigged and animated an arm with a pistol to use in Unity, and it Unity seems to be playing the animations weirdly when in Blender, which is what I used to animate the arms and gun, it plays exactly the way I want it to look. The animations played within Unity look very erratic and play incorrectly. For example, when I animated the shoot animation for the gun and hand, the slide pulls back in Blender and the hands move back a little because of recoil, but in Unity the hands don't move and the slide only moves back the slightest distance. An idle animation that I made, with the gun bobbing up and down has the gun move upwards farther when it should start moving down already in Unity, when in Blender it sticks to the hand like it should and moves up and down with it.
I exported the entire model from Blender as an .fbx file, and honestly, after looking for days, I still don't know what I might be doing wrong or what might be happening. Any help offered from anyone would be very much appreciated.
Anyone that can offer help? Anybody? I need some assistance here.
Tag your answers in a better way. You don't need a Unity tag since you are in the UnityAnswers website, and "weird" doesn't help to describe what your question is about. Just "blender" and "import" would be enough.
Answer by Saitodepaula · Sep 13, 2012 at 06:12 PM
Take a look at the answer I gave here, maybe it is the same problem.
Oh, no, sadly that's not the problem I was talking about. I think I might have found the problem, I need to try that out. There are several vertices that Unity says are not weight painted, and someone else said that might be the problem causing these weird animations.
Ok, maybe with one or two pictures you get a better chance of your question being answered correctly. For example one picture of the animation in Blender and other in Unity, highlighting the differences.
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