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Question by
zaino · Mar 16, 2013 at 11:03 PM ·
physicscollisions
WheelCollide GetGroundHit falling behind?
Hi all, I'm drawing on screen the point returned by GetGroundHit, and the faster the car goes, the more noticeable is that that point is falling behind compared to the actual position of the wheel collider, probably because is >=1 frame behind. I'm updating the wheel collider torque in the FixedUpdate before you ask. Does that mean that the actual Physx Update happens after any other FixedUpdate?
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