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Question by aled96 · Mar 16, 2014 at 04:00 PM · collisionterrainbackgroundflying

Collision problem with terrain

Hi, i have a character that can fly, but i want that if he touch, with his feet, the ground the fly-mode become "false". But this not happens. This is the part of the code, regarding flyght:

if (anim.GetBool ("IsFlying") == true) {

         if(Physics.Raycast(ray, out hit))
         {
             
             if(hit.collider.CompareTag("Terrain")){
                 anim.SetBool("IsFlying",false);
                 p1.SetActive(false);
             }
         }

}

But if he touches the ground, he doesn't stop flying... Can someone help me ? thank you

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Answer by Zentiu · Mar 16, 2014 at 04:15 PM

try putting your player on a layer called Ignore Raycast. see if that helps.

did you already create your ray? is the terrain tagged as terrain?

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avatar image aled96 · Mar 16, 2014 at 04:21 PM 0
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Yes, i created a tag called Terrain, the ray yes it is created:

     ray = new Ray(this.transform.position, Vector3.down);

and the problem is that with this code the character stops flying everytime, also if he is in the air and not only if he is touching the ground...

avatar image aled96 · Mar 16, 2014 at 04:33 PM 0
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Now i'm trying to do the same with a Cube, if my y axis are higher than the cube once, so if i am on the cube, the flymode become "false" but not just if he is touching it... What sould i do ?

avatar image aled96 · Mar 16, 2014 at 04:54 PM 0
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Would you like a photo ? $$anonymous$$aybe you can understand better..:)

avatar image Zentiu · Mar 16, 2014 at 05:12 PM 0
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been testing some stuff out for myself as well

avatar image Zentiu · Mar 16, 2014 at 05:33 PM 0
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What is the script you use to get him to take off? that might help me figure out your problem.

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