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Game Object Rendering Isuues
Okay so I have a game object placed it on the scene and all of that however I'm having an issue, it only renders when the camera can see the origin of the model (0, 0, 0). Now in other game engines this would suggest that the bounding box of the model wasn't big enough for it, however I don't know how to manually resize the bounding box if that is the issue in this case. Anyone know of any tricks that can fix this issue?
Answer by Jerad · Nov 09, 2010 at 12:31 AM
Ah I finally found the option; it was hidden under the mesh of the prefab instead of the imported .fbx mesh. The option called 'UpdateWhenOffscreen' just had to check that and now the model always draws regardless of whether the models origin is on-screen or not.
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