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Trying to add opacity to a shader
Hi,
I focus more on the 3D aspect of design so I'm not very good at coding. I was wondering is anyone will be able to help me. I'm trying to add opacity to a MirrorReflection shader but have no idea where to start or how to do it. Can anyone help me adding opacity to this shader: http://pastebin.com/TFybBA6x
What I finally want to achieve is adjusting the opacity of an object to about 10% over a few seconds time. I should be fine to do that, just shader coding I have 0 clue.
Thanks for any help
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