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Question by Timmyglen2 · Jan 03, 2011 at 04:42 AM · javascriptvariableaccess

How to access a variable in a script on the same object.

I am trying to get my script AmmoSwitch:

function Update () 
{
    if( Input.GetButtonDown( "Fire2" )
    isGlue = !isGlue;
}

to access the variable isGlue, from the script GlueGunScript:

var Glue : Rigidbody; var Solvent : Rigidbody; var isGlue : boolean = true; var speed = 20; function Update() { if( Input.GetButtonDown( "Fire1" ) && isGlue) { var instantiatedGlue : Rigidbody = Instantiate( Glue, transform.position, transform.rotation ); instantiatedGlue.velocity = transform.TransformDirection( Vector3( 0, 0, speed ) ); Physics.IgnoreCollision( instantiatedGlue. collider, transform.root.collider ); }

 if( Input.GetButtonDown( "Fire1" ) && !isGlue)
 {
 var instantiatedSolvent : Rigidbody = Instantiate(
 Solvent, transform.position, transform.rotation );
 instantiatedSolvent.velocity =
 transform.TransformDirection( Vector3( 0, 0, speed ) );
 Physics.IgnoreCollision( instantiatedSolvent. collider,
 transform.root.collider );
 }

}

I tried to follow the lesson on the homepage, but I couldn't get it to work on my script, even when I looked at other ways. A script line would be greate! Thanks in advance!

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avatar image Jessy · Jan 03, 2011 at 04:52 AM 0
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Please try to learn about indenting from someone else's code. Your code is very hard to read because of your lack of indentation.

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Answer by Jessy · Jan 03, 2011 at 04:53 AM

http://unity3d.com/support/documentation/ScriptReference/index.Accessing_Other_Game_Objects.html

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avatar image Timmyglen2 · Jan 03, 2011 at 05:03 AM 0
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I read this but I didn't understand it. I do get that to access the script I use blank = GetComponent(GlueGunScript) but then I tried blank.isGlue = !isGLue but that didn't work, and that is really all I got from that page. $$anonymous$$ore help pls.

avatar image Timmyglen2 · Jan 03, 2011 at 05:03 AM 0
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sry, there is a typo. !isGLue should be !isGlue.

avatar image Jessy · Jan 03, 2011 at 05:30 AM 0
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blank.isGlue = !blank.isGLue; isGLue does not magically become a variable associated with the script that has a reference to the instance of GlueGunScript. Also, don't name it GlueGunScript. It's obviously a script. GlueGun makes sense.

avatar image Timmyglen2 · Jan 03, 2011 at 03:16 PM 0
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thanks, that worked. And I will work on my indentation.

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