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Question by YazanDeAce · Sep 16, 2014 at 09:14 AM · optimization

Melee combat cooldown with animations

Hello, I've this problem, I am using the script from the tutorials and adjusted it to fit with my model's attack action. But now whenever I click the attack button nothing even happens. the major problem was that the animation doesn't occur due to cooldown. but now nothing happens at all

 using UnityEngine;
 using System.Collections;
 
 public class PlayerAttack : MonoBehaviour {
     public GameObject target;
     public float attackcooldown;
     public float attacktimer;
 
     // Use this for initialization
     void Start () {
         attackcooldown=2.0f;
         attacktimer=0;
     }
     
     // Update is called once per frame
 
     void Update() {
         if (attacktimer > 0)
                         attacktimer -= Time.deltaTime;
         if (attacktimer < 0)
                         attacktimer = 0;
         if (Input.GetKey(KeyCode.F) && !animation.isPlaying) 
         {
             if(attacktimer == 0)
             {
             animation.Play("attack 1");
             AttackingEnemy();
             attacktimer = attackcooldown;
             }
         }
         if (Input.GetKey(KeyCode.X)) 
         {
             animation.Play("attack 2");
             
         }
         if (Input.GetKey(KeyCode.Z)) 
         {
             animation.Play("attack 3");
             
         }
 }
     private void    AttackingEnemy(){
         float distance = Vector3.Distance (target.transform.position, transform.position);
         Vector3 dir = (target.transform.position - transform.position).normalized;
         float direction = Vector3.Dot (dir, transform.forward);
         if (distance < 2.5) {
                         if (direction > 0) {
                                 EnemyHealth troll = (EnemyHealth)target.GetComponent ("EnemyHealth");
                                 troll.adjusting (-10);
                         }
                 }
     }
 
 }
 
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Answer by Cherno · Sep 16, 2014 at 12:00 PM

Did you look at your attackTimer while playing? Try to put Debug.Logs throughout your code to see what parts of the code get reached and what not.

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avatar image YazanDeAce · Sep 16, 2014 at 07:50 PM 0
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It's fixed for me somehow, but the issue now is the enemy's animation interrupting my player's one (even though damage is calculated normally)

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