Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by SYRSA · Mar 17, 2014 at 11:55 PM · collisioninstantiatejoint

Attaching a joint on the instantiated object and connecting it with the collided object.

I am trying to instantiate an object which is going to be connected to the object it hit, the problem is that I don't know how to execute this in the following script that I have made. It shows an error at line 13: BCE0020: An instance of type 'UnityEngine.Joint' is required to access non static member 'connectedBody'.

I have a feeling that even if that error is dealt with, the script is probably wrong either way.

 var ImpactSite: GameObject;
 
 function OnCollisionEnter(collision : Collision) {
         for (var contact : ContactPoint in collision.contacts)
     {
         if(contact.otherCollider.gameObject.name.Contains("RockLevel")){
      var normal = contact.point - contact.otherCollider.transform.position;
      var q = Quaternion.FromToRotation(Vector3.up, normal);
      
      Instantiate(ImpactSite, contact.point, q);
      ImpactSite.AddComponent(FixedJoint);
      var otherBody = contact.otherCollider.gameObject.Rigidbody;
      FixedJoint.connectedBody = otherBody;
      Destroy(this);
     }
   }
 }
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image SYRSA · Mar 18, 2014 at 03:19 AM 0
Share

Go forth, glorious self bump, may you thrive and prosper.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Afassolas · Aug 27, 2014 at 08:11 AM

Try using a hingeJoint instead

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Making the collider change after being instantiate 2 Answers

"Destroy" bullet without turning off trail renderer 2 Answers

Raycast bullet impact and instantiating particles 3 Answers

BoxCollider2D failling verification when Instantiate (Fixed, Cause: big derp) 1 Answer

conditional gameobject spawning from collision array help please? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges