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Question by Rixon · Aug 09, 2013 at 06:40 AM · levelswitching

How can i switch to the next level after completing the task in level one?

please give a code or a tutorial on how to do this.. please..

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Answer by cdrandin · Aug 09, 2013 at 07:12 AM

http://docs.unity3d.com/Documentation/ScriptReference/Application.LoadLevel.html

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Answer by Ardeni · Aug 09, 2013 at 08:16 AM

Add simple boolean var, for example "taskcompleted" to your script and change them to true after some task, next add something like ths to update(); :

 if(taskcompleted == true)
 {
 Application.LoadLevel ("Level2");
 }

In this case Level2 is the name of your next scene to load. That's all.

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avatar image Rixon · Aug 09, 2013 at 01:30 PM 0
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where can i drag and drop this code??

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Answer by Kobohdashi · Aug 09, 2013 at 08:53 AM

The way I did it was I made a cube and set it as trigger, then add this script

 //Script for next level
  
 var levelToLoad : String;
  
 function OnTriggerEnter(hit : Collider)
 {
     Application.LoadLevel(2);
 }//END FUNCTION ONTRIGGERENTER

now just un-tick the mesh render in the inspector to make the cube transparent. When your player runs into the trigger the next level will load.

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