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"model@animationclip" doesn't work as expected
Hi!
I'm trying to find a smart way to handle animation assets between Maya and Unity. I want to have my model/rig as the base file. Let's call it "model".
Then I have multiple animation clips as separate files. model@anim1, model@anim2, model@anim3.
As I've understood Unity should automatically assign the animationclips to the base model? What happens is that i just get a bunch of separate files including meshes, avatar etc. I get A LOT of files to handle.
Is it possible to get a clean database with this setup, like:
I've tried using .mb files and .fbx.
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