- Home /
Question by
JonSTGamingYT · Sep 17, 2020 at 10:38 PM ·
physicsrigidbody
Bonding rigidbodies, then making them seperate when they get exploded
I am making a game with explosions, and the buildings i make fall apart, they are made of cube rigidbodies, is there a way i can stop them from falling apart, then fall apart once the grenade has detonated
Comment
Answer by JonSTGamingYT · Sep 17, 2020 at 10:52 PM
nevermind, i just figured out that i could enable the constraints in the editor, then disable them when exploded
Your answer
Follow this Question
Related Questions
How do I stop my player from very slowly sinking into the ground? 2 Answers
Guidelines for using rigidbody, collider, CharacterControllerScript, etc? 3 Answers
Problems making a glider 3 Answers
Raycast stops working after ~40 seconds when target has Rigidbody 2 Answers
Rigid body Help Please 1 Answer