- Home /
Question by
LoKko_777 · Dec 29, 2012 at 10:03 AM ·
animationfbxthird person controller3rd person controller3ds max
Problem importing a fbx animation to a 3rd person controller
Hello, I made an animation with 3ds max for a character (running, idle, jumping and walking) and added the default scripts from unity 3rd person controller and 3rd person camera. When I import the animation on fbx (with bake option and Y-Up setting), appears in the preview windows of every animation, but when I play the test screen the character doesn't plays any animation.
I put every animation in order in the script following the tutorial but the console shows me that error:
UnityEngine.Debug:Log(Object) ThirdPersonController:Awake() (at Assets/Standard Assets/Character Controllers/Sources/Scripts/ThirdPersonController.js:99) ThanksThe character you would like to control doesn't have animations. Moving her might look weird.
Comment
Did you set animations variables of 3rd person controller script? (Select you caracter and look at 3rd person controller script options in editor).