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Question by ltsc · Jul 30, 2018 at 03:35 AM · editorbuild errorassetdatabase

Adding more image to detect but not updating application Arkit.

As far as I know, we can add image references and groups programmatically. After restarting session, Arkit will detect images. I want to make a controller when the app opens and reads images to detect. When there is a new image it should download it to iPhone or iPad and downloads assets for the image. I think the hardest part is adding images programmatically. I tried to write a script that adds an arimagereference asset and add that to the resource group. I am using AssetDatabase.CreateAsset it works on editor when I build it won't work because of AssetDabase only works on the editor. I do not know even that will be working if I would create the way I want? Do you have any suggestion to help my problem? I just want to add new images from the cloud and don't want to update application. The reason why i doing that is if user goes another province only that province's images should be downloaded.

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avatar image hexagonius · Jul 30, 2018 at 04:16 AM 0
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you should check out asset bundles:
https://docs.unity3d.com/$$anonymous$$anual/AssetBundlesIntro.html
https://unity3d.com/de/learn/tutorials/topics/scripting/assetbundles-and-assetbundle-manager

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