Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Strategos · Sep 07, 2012 at 11:34 AM · iphoneanimations

Animations playing on android but not Iphone

Hi.

I have a project that I've built for android and it all works fine. When we take the project and build it for iphone however the main characters animations do not play.

The animation files all seem to exist. The character has the animations available in the inspector with correct frame numbers. Debug output shows the animation starts, plays and ends normally. visually the skinned mesh stays in the t-pose. The other skinned mesh in the scene plays it's animation correctly and i can see it. This happens on the mac editor and iphone builds but not on android or pc builds on my machine.

I have tried everything I can think of. Ive checked the blend weights in the settings. Ive reimported everything. Ive checked the animation import settings. Ive tried playing the animations just using "play" instead of "blend"

Banging my head against the wall here, any help REALLY appreciated.

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Strategos · Sep 11, 2012 at 01:39 PM 0
Share

Has no one any ideas?!

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by svenskefan · Sep 11, 2012 at 02:36 PM

Hi! Sounds really strange. Since I hear you have pretty much run out of things to try, why don´t you try copying the animations out of the fbx, which I assume they are in now, and create a separate external animation file out of them. Then assign the animations back to the prefabs.

Comment
Add comment · Show 4 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Strategos · Sep 12, 2012 at 10:02 AM 0
Share

:( Getting my animator to have a double check on the files. Running out of options!

I think I already have them as separate animation files as you are suggesting.

avatar image svenskefan · Sep 12, 2012 at 10:16 AM 0
Share

O$$anonymous$$, what about creating a fresh project and importing the animations there?

Only positive thing is that it is not working in Editor either, otherwise the test cycle would be really annoying.

avatar image Strategos · Sep 12, 2012 at 03:22 PM 0
Share

Tried an empty project , animated ok, dropped another copy into scene with the game , it did animate. Put a return in my code so very little code actually ran and stuck a simple play("idle") - still didnt work.

avatar image svenskefan · Sep 12, 2012 at 03:26 PM 0
Share

wow I really don´t know what to say.

avatar image
0

Answer by Strategos · Sep 12, 2012 at 12:15 PM

The testing cycle IS fun, my boss has the mac and im working remotely through source control :/

I also zipped up the whole project and sent it to him btw to eliminate SVn from the equation.

Maybe ill ask him to test the model independently good idea.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

8 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Why aren't Character Animations Playing on iPhone? 0 Answers

Animator in assetbundle from iphone app not play 1 Answer

Adding jump animation in script editor [2D Project] 0 Answers

Communication iPhone Webplayer 0 Answers

HOW TO make anmations scripts for my character 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges