Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by OPhE · Aug 06, 2012 at 04:28 PM · objectcomponentlightsillumination

Object on illuminated by ligth component

Hello everyone, I'm getting a problem whit scripting. I dont have any idea how to detect when an object has been illuminated by a specific ligth component.

I search in google but can't find a working awnser.

I hope than i can find the rigth awnser here. Have nice day. PS: Sorry, I dont speak english as well.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by ScroodgeM · Aug 06, 2012 at 10:46 PM

depends on the light type.

spot light

check if angle between light forward direction and light-to-object direction is less then half spot light angle check if distance to object is less then max distance of light * check if raycast to object hits object and not other geometry that can hide object

point light

* same as above but skip first item with angle

direction light

just raycast check from (object-position - light-direction K) to object-position, where K is big enough to be outside from whole scene, to hit any geometry that can cover object
Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image OPhE · Aug 07, 2012 at 06:24 PM 0
Share

Thanks, it is really helpful but How i check "check if raycast to object hits object and not other geometry that can hide object"?

avatar image ScroodgeM · Aug 07, 2012 at 08:51 PM 0
Share

http://docs.unity3d.com/Documentation/ScriptReference/Physics.Raycast.html

avatar image OPhE · Aug 08, 2012 at 04:53 PM 0
Share

Thanks you

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

8 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Enquiry on what are the maximum number of components for a specific object in Unity 1 Answer

How do I show a custom dynamic string instead of the script name of a MonoBehaviour component in the Inspector? 1 Answer

Enquiry on what are the maximum number of components for a specific object in Unity 0 Answers

Enquiry on what are the maximum number of components for a specific object in Unity 0 Answers

Disappearing objects or their components in Hierarchy 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges