Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 11 Next capture
2021 2022 2023
1 capture
11 Jun 22 - 11 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by silmarill · Aug 10, 2015 at 11:36 AM · updatetimerguitext

Timer lag at GUIText drawing.

Hello! I write game with forward timer in format 00:00:00 (min:sec:milisec) But on first execution of timer ticking i have annoying lag in ~1 sec. This happens only on fisrt level. On second (and other levels) everything just fine. More over: if i pressed "replay" button (without closing game) there is no any lag. BUT if i close my game and start again this lag appearse again. After long time of debugging i figure out, than lag in this row:

 gtScoreCount.text = string.Format("{0:00}:{1:00}:{2:00}", minutesDisplay, secondsDisplay, nanoDisplay);

I tried move this to InvokeRepeating() (instead of Update() ), tried change GUIText on Uniti.UI.Text. but have no any positive result. This driving me crazy. Can u advice me what i doing wrong? . Here is my full code now:

 public class TheTimer : MonoBehaviour {
 
     public static float timerGlobal;  //global levels timer
     public GUIText gtScoreCount;
     public bool timeStarted;
     public  float timer;  //local level timer
     private float timerDisplay;
     private float minutesDisplay = 0;
     private float secondsDisplay = 0;
     private float nanoDisplay    = 0;
 
 
     void ResfreshTimer(){
 
         if (timeStarted) {
             // IF COMMENT THIS STRING EVERYTHING GO FINE WITHOUT LAG
             gtScoreCount.text = string.Format("{0:00}:{1:00}:{2:00}", minutesDisplay, secondsDisplay, nanoDisplay);
         }
     }
 
     void Update(){
         if (timeStarted) { //global ticking timer
              timer += Time.deltaTime;
             timerDisplay = timer + timerGlobal; 
             minutesDisplay = Mathf.Floor(timerDisplay / 60);//.ToString("00");
             secondsDisplay = Mathf.Floor(timerDisplay % 60);//.ToString("00");
             nanoDisplay    = Mathf.Floor(timerDisplay * 100 % 100);//.ToString("00");
     }
 
     void Start () {
         timeStarted = true;
         InvokeRepeating("ResfreshTimer",7.0F,0.05F);
     }
 
 }


Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by silmarill · Aug 11, 2015 at 04:17 AM

Holy waka vaca. I solved this. I'll answer to myself. Maybe somebody this helps.

This was really deep. And it was... font renderer problem. My FONT was imported as "dynamic" and on 1st lvl I forced GUIText to render all sybols from 1 to 9 in one frame (milisec timer). I solved this by putting gameobject with GUIText " 123456789:' ", fontsize 30, color - white (used in my game - it is important) on hidden (unreached by camera X,Y) area of my Logo-scene.

Now it works perfectly.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Showing and Hiding guiText 1 Answer

Update not being called every frame 2 Answers

For loop resetting itself, but needs to stop 2 Answers

Is an object with an update function possible? (C#) 1 Answer

Set guiText 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges