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Question by Bananaman · Jan 05, 2013 at 08:15 PM · renderersavingtrail

Saving a Trailrenderer?

Hey everyone! Is it possible to save a trailrenderer's trail in player prefs? I need it to carry over between sessions. Also, the data would need to be able to be deleted. Also, could you start stop emission on the trailrenderer so that the player could decide when to use it?

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avatar image AlucardJay · Jan 06, 2013 at 06:30 AM 0
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One way would be to store a series of waypoints, usually where the object changes direction, similar to how a 'ghost' car works in racing games : http://answers.unity3d.com/questions/327275/how-do-you-record-the-movement-of-an-object-and-th.html

For the second question, simply use renderer.enabled : http://docs.unity3d.com/Documentation/ScriptReference/Renderer-enabled.html

http://docs.unity3d.com/Documentation/ScriptReference/TrailRenderer.html

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