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Question by Aron · Oct 25, 2010 at 04:59 AM · cameraspriteorthographicmanager

Orthographic Camera Problems.

I am using Spritemanager 2 to manage my 2d GUI elements. I had my UI Camera set to perspective mode and everything was working great. I put changed it to Orthographic mode, and it works perfect again in the editor, but when I build the game, this camera doesn't show up at all. It doesn't display anything, even if I set the culling mask to everything, but again works perfect in the editor. Any ideas anyone?

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Answer by Aron · Oct 25, 2010 at 05:32 AM

Solved, as it turns out, you MUST have at least depth selected on clear flags when stacking an orthographic camera on top of a perspective one. I don't know why, or if this is a bug, but that fixed it for me.

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avatar image Eric5h5 · Oct 25, 2010 at 05:39 AM 0
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Stacking any camera on top of any other camera, you need the clear flags to be depth only if you expect the other camera to show through underneath.

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