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Question by rebser · Jan 25, 2013 at 04:53 PM · asset server

What's the best way to get the current change set number from the Asset Server?

Hello Everybody!

I want to introduce a pre build step where I ask the Asset Server for its current change set, write that number into an Ascii file and include it into my built. Turns out I encounter several problems:

  1. There is no such thing as a pre build step -> I solved that by introducing my own build command.

  2. I can't seem to get any information from the AssetServer. Do I really need to open my own PostgreSQL connection?

  3. And if so, which would be the best way to do this? I seem to have some trouble with System.Data and Npgsql in Unity.

Thanks a lot!

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avatar image Vizionz · Feb 24, 2014 at 09:19 PM 0
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It's been a year since this was asked, but was there any solution you found?

I am in the same exact same situation where I would like to document the assetserver's 'changeset' number at the time of update before the builds are created are created.

avatar image Vizionz · Feb 26, 2014 at 06:46 PM 0
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As of 02/25/2014 - Unity Support Response:

Thanks for reaching out. That info can't be accessed from code, as there is no programmability API for the Asset Server. We recommend the Perforce or PlasticSC$$anonymous$$ integrations (also included in the Team License add-on) for users that need more control and flexibility in their asset management. $$anonymous$$ore info is available at http://docs.unity3d.com/Documentation/$$anonymous$$anual/Versioncontrolintegration.html.

Looks like we will have to wait for an official API to get the latest changeset number form the DB.

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