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Question by
Alexey Elyakov · Oct 25, 2010 at 01:42 AM ·
shadermaterialmodel
Models with some shaders drawned in reverse order.
My model parts (only inside model) are drawned in reverse order if i use one of the following shaders:
- Transparent -> Bumped Diffuse
- Transparent -> Bumped Specular
- Transparent -> Diffuse
- Transparent -> Parallax Diffuse
- Transparent -> Parallax Specular
- Transparent -> Specular
- Transparent -> VertexLit
- iphone -> Transparent -> VertexColor.
It all transparent shaders except "Transparent -> Cutout -> " family. Other shaders works normally.
Models are created in 3dsmax and expoted to .fbx (in different version of exporter). What reason may be?
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