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"simplified" plane (with not so many faces/vertices)
I noticed that plane which is constructed in unity has many faces/vertices (or how they are called),
is there a way to make the vert count smaller? and still be able to drag and drop a texture on it?
cause, for now, - correct me if I'm wrong - but it seems to me that it's less costly to use a flattened cube than a plane.
Just FWIW. If you are doing a game with 2D sprites. (Flat 2D images are used in some way.) This is precisely what the ever-popular 2DToolkit does - it completely manages the sprites for you (on the one sprite sheet) and produces them in the game on a two-tri, which is shaped etc. appropriately.
Answer by Jesse Anders · Oct 25, 2010 at 01:10 AM
Unless this has changed in Unity 3, the only built-in rectangle primitive that's available is subdivided (as in your image). However, you can create a simple 'quad' model and import it, or create an appropriate mesh procedurally. (I believe there's actually a script somewhere on the wiki that creates a plane at a specified subdivision level and saves it as a mesh asset.)
Answer by philjhale · Mar 20, 2013 at 11:52 AM
There is also a simple plane available on the asset store.
Answer by Eric5h5 · Aug 29, 2013 at 06:20 PM
You can just do GameObject -> Create Other -> Quad in Unity 4.2 or later.
That's great! Do you know what the purpose of a Plane over a Quad is?
A Quad is a 'simple' plane with 4 vertex, 2 triangles. A Plane can a be a quad or greater plane mesh. The plane in Unity its like if you had 10 x 10 quads joined in one mesh.
Well right, I guess I'm more curious as to why you'd want a Plane ?
You could potentially deform it by moving the vertices around, or use vertex lighting with spotlights/point lights on it and still get some approximation of "correct" lighting.