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Question by aorata · Sep 06, 2012 at 07:38 AM · iosiphonexcodeipadsplash

Unity to xCode to iOS device problem

Hi,

I am having some trouble with the Xcode project I created from a game I developed using Unity.

My client has the apple certificates, provision, keys, etc. And he exported them all through xcode's organizer.

I installed them on my computer and Xcode seems to be working with my devices, HOWEVER, when I build and run, xcode supposedly installs the project and runs it, but as soon as the Unity3d splash screen is over, the game quits. (It also happens when I launch the game from the device and not from xcode.)

Xcode shows no errors, the game just "finishes" the run with no explanation whatsoever.

I've been trying to find a way to fix this, but I've failed miserably. If anyone can point what I might be doing wrong, or a workaround or something! I would really appreciate it!

Thanks in advance!! hope you can help.

Frustrated dev.

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avatar image save · Sep 06, 2012 at 07:41 AM 0
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Are you running it in debug-mode from Xcode? You should get some feedback of the error in the Xcode console.

avatar image aorata · Sep 06, 2012 at 08:16 AM 0
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No, the scene is just an intro. I read the Xcode timout method and made a blank scene too, didn't change a thing.

The console doesn't give an error, that is why I'm so frustrated...

avatar image whydoidoit · Sep 06, 2012 at 12:58 PM 0
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So to be clear - it logs a bunch of startup stuff and then says application will ter$$anonymous$$ate or something? Can you post the console log?

avatar image aorata · Sep 06, 2012 at 01:56 PM 0
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Fattie, I've tried them all, simulator or not.

Whydoidoit this is what the log says

2012-09-06 09:27:50.667 gamename[10006:707] Unrestrictor3G_Tweak:Info: Loaded Unrestrictor3G_Tweak v(2.4.3-PF-8-V2O) into com.mycompany.gamename (Did not hook or modify anything yet) 2012-09-06 09:27:50.845 gamename[10006:707] AnyAttach: init (Version 1.0-8, iOS 5.1.1)

avatar image aorata · Sep 06, 2012 at 02:08 PM 0
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This is something that comes up as a warning, not an error

directory not found for option '-L"/Users/eacedob/Desktop/gamename"'

what does this mean? Sorry If I am being stupid, I'm just desperate

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Answer by aorata · Sep 07, 2012 at 03:53 PM

Fixed, I had an outdated prime31 plugin... My client failed to mention that he did not buy them, so he had old versions... And I didn´t think to check because he told me he bought them... 5 days wasted

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