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Question by evomay1 · Sep 06, 2012 at 01:54 AM · animationplay

How to get an object move by itself 2

Right im looking to make my windmill move by itself, not with a trigger or anything just to move, I have this code..

 function Start(){
 animation.Play("ANIMATION NAME");
 }

But how do i make it loop?

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Answer by Outlaw Lemur · Sep 06, 2012 at 02:20 AM

See http://answers.unity3d.com/questions/204331/animation-loop.html, or just go to the animation and enable looping

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Answer by vinod.kapoor · Sep 06, 2012 at 05:27 AM

while importing the fbx you can set the animation to loop under split animation option.

OR

you can use : animation["animation name"].wrapmode = Wrapmode.Loop;

in the Start() function

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