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Question by YarnBallGame · Sep 06, 2012 at 12:16 AM · shaderunlitkindle fire

Kindle Fire , shader not working properly

Hi,

There seems to be a problem with a shader I'm using for vertex paint unlit. The shader works fine on other android devices except for kindle.

alt text

The blue part in the center is using the vertex paint shader. The image should look like this :

alt text

In the first image you can't see the shadows , those are vertex painted in.

Is there any way I can fix this issue?

Here's the shader code:

 Shader "VertexPaintUnlit" {
 
 Properties {
     _MainTex ("Base (RGB)", 2D) = "white" {}
 }
 
 SubShader {
     Pass {
         ColorMaterial AmbientAndDiffuse
         SetTexture [_MainTex] {Combine texture * primary, texture * primary}
         } 
     }
 }

Here are my build settings :

  • minimum api level 2.2;

  • armv 7 only;

  • opengl es 2.0;

Does any one know of a unlit vertex paint shader that works on Kindle fire?

untitled.jpg (90.7 kB)
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Answer by swashi · May 31, 2013 at 03:18 AM

Not sure if you still have this issue, but I had it for months as well. I don't know much about shaders, but I eventually messed with one enough so that it fixed the problem. I believe it had to do with setting the texture multiple times because that's where the color stopped being blue. Hope this helps.

 Shader "nVertexShader" {
 Properties {
     _Color ("Main Color", Color) = (1,1,1,1)
     _MainTex ("Base (RGB) Trans (A)", 2D) = "white" {}
 }
 
 Category {
     Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"}
     ZWrite On
     Blend SrcAlpha OneMinusSrcAlpha 
     SubShader {
         Material {
             Diffuse [_Color]
             Ambient [_Color]
         }
         Pass {
             ColorMaterial AmbientAndDiffuse
             Fog { Mode Off }
             Lighting Off
             SetTexture [_MainTex] {
             Combine texture * primary, texture * primary
         }
         SetTexture [_MainTex] {
             constantColor [_Color]
             Combine previous , previous * constant
         }  
         }
     } 
 }
 }
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