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Question by vilemuse · Aug 12, 2020 at 06:21 PM · damage

The damage to my player keeps stacking even after I quit the game and restart.

I'm trying to have my player take 25 damage from an enemy bullet. But whenever he takes damage it stacks for some reason. Even if I stop the game and replay it, the damage is saved and continues to stack.

He starts with 100 health: alt text

Now after so many stacks he now takes 1000's of damage:

alt text

Here is my code:

  public class enemy_bullet_damage_controller : MonoBehaviour
  {
      [SerializeField] private float bullet_damage;
      [SerializeField] private player_health_controller player_object;
  
  
      private void OnTriggerEnter2D(Collider2D collision)
      {
          if (collision.CompareTag("Player"))
          {
              damage();
          }
      }
  
  
      void damage()
      {
          player_object.player_health = player_object.player_health - bullet_damage;
          player_object.update_health();
      }
  }
  using System.Collections;
  using System.Collections.Generic;
  using UnityEngine;
  using UnityEngine.UI;
  
  public class player_health_controller : MonoBehaviour
  {
  
      public float player_health;
      //[SerializeField] private Text health_text;
      public Text health_text;
  
  
      //----------------------------------------------------------------
  
      private void Start()
      {
          update_health();
      }
  
      // Update is called once per frame
      public void update_health()
      {
          health_text = GameObject.Find("health amount").GetComponent<Text>();
          health_text.text = player_health.ToString("0");
  
          if (player_health <= 0)
          {
              Debug.Log("Game Over!!!");
          }
      }
  }
pc-1.jpg (90.2 kB)
pc-2.jpg (89.4 kB)
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avatar image Spip5 · Aug 13, 2020 at 12:24 AM 0
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Do you have any memory leak error in console ? In the code you provided, is this one or two seperate scripts (=files) ?

avatar image vilemuse Spip5 · Aug 13, 2020 at 01:29 PM 0
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It's two separate scripts.

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Answer by MZK1194 · Aug 13, 2020 at 07:40 AM

Write a code that sets your HP to 100 every time you start a game/match, try putting it in Void Start and tell me if it works.

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Answer by vilemuse · Aug 13, 2020 at 01:34 PM

My life always stars out at 100. The problem is when I get damaged. The bullet damages me for 25 points of damage but when I stop the game and replay and get damaged again my life shows 75. If I stop the game and get damaged again my life shows 50. If I stop and replay and get damaged again my life shows 25...ect ect....for some reason its stacking the damage.

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