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Question by DubSket · May 02, 2014 at 12:49 AM · instantiatespawnfor loopcubesmaths

Code based 3d multiple cube instantiation

Hey guys, I have an idea I'm looking for a little bit of input on.

I'm in the midst of making a game where I want to generate a giant 3d cube. This cube would be made up of smaller individual cubes equidistant from each other, say for sake of argument 50px. So basically you would see a vast amount of cubes acting as one to form a greater object.

I have several ideas on how to tackle this, but I'm trying for smaller. I'm almost certain I can achieve what I want by setting up one base position and having everything spawn/instantiate out from that point; say with several for loops. However, the mathematics involved in this seriously hurt my head.

I was wondering if anyone would be kind enough to help out? It would be greatly appreciated.

Thanks.

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Answer by Jiro-Ng · May 02, 2014 at 02:01 AM

 // (x, y, z) is the starting position 
         for(int i=0; i<row; i++)
         {
             for(int j=0; j<column; j++)
             {
                 for(int k=0; k<depth; k++)
                 {
                     //instantiate
                     //cube position = (x + i*distanceBetweenCube, y + j*distanceBetweenCube, z + k*distanceBetweenCube)
                 }
             }
         }
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avatar image DubSket · May 03, 2014 at 03:31 PM 0
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Thanks! This is so simple, exactly what I needed.

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