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Question by unicornstudios · Jun 14, 2013 at 12:21 PM · shaderterraintransparentinvisible

How to use the Terrain Transparency?

I tried to use the

http://wiki.unity3d.com/index.php/TerrainTransparency

But the information the link is giving is kind of short. I just want to make part of my terain invisible (The terrain has only 1 texture).

I have a specific question, I made a new shader with the shader code, what should I do with it? Just leave it in the Assets Library?

Anyway, could somone give me a more detailed explanation on how to make it work?

Thanks in Advance!

-Dan

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avatar image create3dgames · Jun 14, 2013 at 11:00 PM 0
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You'd probably have to write a custom shader

avatar image steveh2112 · Dec 23, 2016 at 03:27 AM 0
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that script isn't working in U5, i get this error Too many texture interpolators ....

etc

avatar image Namey5 steveh2112 · Dec 23, 2016 at 05:39 AM 0
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That's because the shader is meant for a much older version of Unity, and as such multiple features won't work as they were originally intended. In order to fix your specific problem, add the following after the surface declaration ("#pragma surface surf...") on a new line;

 #pragma target 3.0
 
 //Or if it is still not enough
 #pragma target 4.0

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Answer by shahinkey · Oct 12, 2013 at 02:56 PM

No Dear, You must create a material and put the shader there. Then move the material to the terrain. It makes the terrain transparent but it will not cast any shadows!!!

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