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Question by UnrealIzzy · Sep 05, 2012 at 05:45 PM · guigametextboxnotepad

In Game Notepad

Hi Guys, I am thinking on adding an In-Game-Notepad. I have written a basic starter script

     var stringToEdit : String = "Notes:";
 
 function OnGUI () {
    if (Input.GetKeyDown ("n"))
     stringToEdit = GUI.TextArea (Rect (400, 400, 200, 100), stringToEdit, 200);
 }

I wan't the player to be able to press "n" and a window opens up where he can write down stuff e.g Memos,reminders etc.

But I can't get the window to show up?

Thank you in advance! -Izzy

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Answer by Screenhog · Sep 05, 2012 at 05:52 PM

If it's a notepad, that would mean that you want a player to be able to actually save information on it, right? Should the notepad info get saved when you leave a game and come back?

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avatar image UnrealIzzy · Sep 05, 2012 at 06:27 PM 0
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I think it would be ok not to save for now, and then when I wan't it to save in the future I can change the script

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Answer by wherr · Aug 01, 2014 at 09:32 PM

When using OnGUI(), the gui has to be rendered every frame. So, if you have it render when you press a button, it will only render for a very slight amount of time. I think something like this will help:

 var stringToEdit : String = "Notes:";
 var menuOpen : boolean = false;
  
 function OnGUI () {
    if (Input.GetKeyDown ("n")) {
       menuOpen =! menuOpen;
    }
    if (menuOpen) {
       stringToEdit = GUI.TextArea (Rect (400, 400, 200, 100), stringToEdit, 200);
    }
 }

Sorry if my syntax is incorrect, I am used to C#.

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avatar image meat5000 ♦ · Aug 04, 2014 at 12:59 PM 0
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When using OnGUI(), the gui has to be rendered every frame

OnGUI is actually called multiple times per frame. Hence why it sucks hard on the performance.

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