Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by LuisDeliz · Jul 05, 2013 at 04:39 AM · coroutinemathfjitterwhilesmoothdamp

SmoothDamp won't reach its target

I've been bashing my head for a while on this. Here's what I've managed to rule out:

-The CoRoutine is called only once.

-The while loop is constant, yet doesn't crash.

-The "percentage" float jitters around 0.2F

Here's the code:

 IEnumerator MoveTo(Vector3 endPosition) 
 {
     
     Vector3 startPosition = transform.position;
     Vector3 currentPosition = startPosition;
     
     float smoothTime = timer;
     float vel = 0.0F;
     float percentage = 0;

// yield return new WaitForSeconds(delay);

     while (percentage < 1)
     {
         percentage = Mathf.SmoothDamp(0F, 1F, ref vel, smoothTime);
         print (Time.time);
         currentPosition = Vector3.Lerp (startPosition, endPosition, percentage);
         transform.position = currentPosition;
         yield return 0;
     }
     
 }
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image MicroEyes · Jul 05, 2013 at 06:04 AM 0
Share

What is the value of "timer" variable ?

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by robertbu · Jul 05, 2013 at 02:20 PM

You are misusing SmoothDamp(). The first parameter should be the current percentage. The last is the time it should take to reach the target. Replace line 5 with this:

    percentage = Mathf.SmoothDamp(percentage, 1.0f, ref vel, 0.75f);
Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image LuisDeliz · Jul 05, 2013 at 02:36 PM 0
Share

$$anonymous$$an... I can't believe I missed that. Thanks!

avatar image robertbu · Jul 05, 2013 at 02:53 PM 0
Share

If you were used to using Lerp(), then you attempt makes sense. SmoothDamp() is a different kind of beast.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

16 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Ramping animation speed 2 Answers

Whole number Mathf.SmoothDamp ? 1 Answer

StopCoroutine() is not stopping my coroutines 1 Answer

What is the difference between SmoothDamp and SmoothStep 0 Answers

Is there a way to have an object gradually move to one spot, move back, and then stop? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges