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It is performance costly to make normal map animations?
I've created a jelly effect by alternating the normal map by a set of 12 different images... It looks fine but, I don't know if this is costly for the performance.
Thanks in advance for the help.
Did the very same thing with bump maps on a bark texture, looked very much like tripping... I'd say the cost depends on the size of your normal maps. What I did was very costly : switching between 12 high res bump maps of the same texture, not something I'd do on mobile for example.
Answer by MadDave · Sep 05, 2012 at 02:44 PM
Rendering speed is the same as before since only one gets rendered per frame. (Assuming you just change the material between frames.) You need 12x the (video) memory, tough.
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