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Separate Shininess Map?
I was under the impression that it was going to be better to use one material for a variety of things. Is there a shader out there that will receive a separate map to replace the shininess slider and still have a specular map?
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I'd love to know the answer to this too, as I've been searching for a while on how to do this.
don't you get an answer here?
http://answers.unity3d.com/questions/306921/add-specular-map-to-shader.html
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