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Question by hotozi · Jul 25, 2012 at 12:33 PM · positionrotatefreeze

Frreze Rotation and poSITION PROBLEM HELP!!

when i check the square to freeze the position and roation of my rigidbody everything is fine.....but when i script it

rigidbody.constraints = RigidbodyConstraints.FreezeRotationX;

every other freeze suqare that i checked becomme uncheck...only the X position is checked...and i need to script it...if i want to change it during the game!!!! if i do that

rigidbody.constraints = RigidbodyConstraints.FreezeRotationX;

rigidbody.constraints = RigidbodyConstraints.FreezeRotationY;

rigidbody.constraints = RigidbodyConstraints.FreezeRotationZ;

only the first one will be freze and the other one wont freeze....so WTF!!

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Answer by Seth-Bergman · Jul 25, 2012 at 12:53 PM

rigidbody.constraints = RigidbodyConstraints.FreezeRotationX | RigidbodyConstraints.FreezeRotationY;

to combine multiple constraints, judging from the script reference..

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Answer by Piflik · Jul 25, 2012 at 12:45 PM

Why not rigidbody.freezeRotation = true;?

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avatar image CreativeThinking · Jan 07, 2016 at 05:08 AM 0
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You need to set the rotation constraints of the rigidbody just as Seth described above.

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