Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by StephanK · Apr 23, 2012 at 08:49 AM · androidbugcrash

Android crash at 0xdeadbaad

I am experiencing regular crashes at 0xdeadbaad in the Android version of our game. From what information I gathered from the web this is normally triggered by a segmentation fault or corrupted heap caused by some malicious native code. As I don't use any native plugins in that project I guess it has to be some internal error in the AndroidPlayer. I can't reproduce the bug 100% of the time, but if it happens it looks like there are particle system (shuriken) involved. But the exact same szenario won't always lead to the crash. What's really strange is, that the probability of a crash seems to rise when the game is started after the device was idle (e.g. lying around) for some time, or used for other stuff (phone, google maps etc.). I know that sounds strange, but when doing test runs "in a row" (start, play until crash, repeat) the bug will show up about 10% of the time. If I start the game after waiting for an hour or two the bug will show up about 90% of the time...

Anyone experienced similar behaviour or has any idea what could cause this strange behaviour? Im thankful for any information, as I am at a complete loss how to fix this.

Edit: It happens on a Samsung Galaxy S2 with Android 2.3.3 (not rooted) and Unity 3.5.0

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Kryptos · Apr 23, 2012 at 01:32 PM 0
Share

DEAD BAAAAD! Sorry but I couldn't help myself...

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Android Build Throwing SecurityException 0 Answers

Strange exporting to Android results 0 Answers

Stuck on splash screen android 0 Answers

SkinnedMeshRenderer and android problem 1 Answer

Blank screen on Android 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges