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Question by Clarinet · Jul 02, 2011 at 06:08 PM · audioplayrespawn

Play "Fail Laugh" on Respawn

Hey, I was wondering, in a 2D game, how you would go about falling off the edge (with a "Death Zone" and "Respawn Point") and then having Unity play a "Fail Laugh" whenever the player gets respawned. I cannot seem to write the right script to do such a thing; I've tried stuff like {OnFunctionEnd : audio.Play(Transform);} but I seriously think I'm doing something wrong here. Any suggestions??

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Answer by kop4 · Jul 02, 2011 at 06:17 PM

You need a trigger around your level and the a OnTriggerEnter script. Try the worminator tut by tt on youtube if your just starting out.

www.youtube.com/user/TornadoTwins

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avatar image Clarinet · Jul 02, 2011 at 07:16 PM 0
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Okay well I can't get an audio clip to play on the enter of the trigger. Anymore suggestions??

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Answer by oliver-jones · Jul 02, 2011 at 07:25 PM

To play an audio when entering a trigger collider you can just do this:

So, lets say you have your trigger colliders going around your map (so, game boundaries).

What you want to do is attach a script to the trigger colliders:

 var failLaugh : AudioClip;
 
 function OnTriggerEnter(collision : Collider){
     if(collision.gameObject.tag == "Player"){
         audio.PlayOneShot(failLaugh);
     }
 }
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avatar image Clarinet · Jul 04, 2011 at 01:21 AM 0
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AwEsOmE!!!! Thanks so much!!!!!

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Answer by Dreamblur · Jul 02, 2011 at 07:26 PM

Play the sound in the same method that spawns the player.

So assuming that there's an AudioSource attached to the game object where the respawn script is attached, just call:

 audio.Play();

right after the character respawns.

I don't know why you have Transform there, but it shouldn't be there.

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