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Question by Noah492 · Jun 18, 2015 at 06:21 AM · c#guitexturescreencenter

GUI.DrawTexture Center on screen

Hello, I am trying to use GUI.DrawTexture to display a fish in the center of the screen. (Because why not) I try to center it with Screen.height/2 and same for the width. It appears the rectangle with the texture is off to the right and down a bit. The rectangle starts in the upper left hand corner. How can I make it so the rectangle is centered on any screen size? Thanks!`using UnityEngine; using System.Collections;

public class FishDisplay : MonoBehaviour {

 public Texture fish;

 void OnGUI() {
     GUI.DrawTexture (new Rect (Screen.width / 2, Screen.height / 2, 600, 600), fish);
 }

}`

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Answer by zaid87 · Jun 18, 2015 at 07:23 AM

Try this:

 void OnGUI() {
      float width = 600;
      float height = 600;
      GUI.DrawTexture (new Rect ((Screen.width / 2) - (width/2), (Screen.height / 2) - (height/2), width, height), fish);
 }

You need to adjust it based on the width/size of the image as well since the Position is at the image's top-left corner.

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avatar image Noah492 · Jun 18, 2015 at 02:49 PM 0
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Thank you so much my friend! Worked perfectly! ☻☺☻☺☻

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