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blender as asset - animation
On an object imported into unity, all works fine until I check the 'animations' check box in the object inspector. After doing so and clicking Run, the object reverts back to blender's original position from where I placed it. Furthermore, it then ignores all physics in unity. Can't animations and physics/placement coexist?
Comment
Check "animate physics". See http://docs.unity3d.com/Documentation/Components/class-Animation.html
Answer by PProductions · Sep 05, 2012 at 07:33 PM
Unless you are animating the object in blender just remove the default animation component altogether or if you are using blender's animations just un-check Start On Play and activate the animation when you need it using code.