Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Latedi · Aug 06, 2016 at 07:49 PM · coroutinethreadingprocedural-generation

Coroutines, Threads and Level Generation?

So I've been creating a level generation algorithm which takes longer and longer the more I build upon it. The natural solution seems to be to separate it from the main thread somehow so that players does not have to wait for it to complete. This method relies a lot on for example taking transforms of objects and measuring distances for calculations.

This creates two problems:

1) If I run the algorithm in a coroutine everything freezes anyway.

2) If I run the algorithm in another thread, I cannot access transforms or Find() etc.

But there must exist some solution for this problem right? What am I doing wrong?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by StupidlySimple · Aug 06, 2016 at 11:51 PM

1) Shouldn't freeze unless you have infinite loop somewhere in your code. That will definitely freeze up the main thread. Post your code here so we can pick it apart =P

2) Unity API aren't threading safe, but there are ways to get around this if you think a bit more on it ;). I played around with Multi-Threading to generate things outside the camera view for seamless transition from one place to another.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by visualbruno · Aug 07, 2016 at 01:22 PM

From my experience, if your coroutine is very long or is doing a lot of things, your application will freeze, so just add inside your coroutine at different places a "yield return new WaitForEndOfFrame();", it will allow the main thread to render and your application will not be blocked.

If you use Threads, you cannot access graphic components, so if you need it, use the script "UnityMainThreadDispatcher", but take care with it, because it is just queueing the actions, so you can have some problems of synchronization.

https://github.com/PimDeWitte/UnityMainThreadDispatcher

Good luck

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Callback from a coroutine 1 Answer

Dynamic content delivery on Unity iOS 0 Answers

Thread ending prematurely? 2 Answers

Confused about using Update vs. Coroutines 2 Answers

Couroutines and Threading for Procedural Generation 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges