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Question by friedstoeren_bla · Sep 04, 2012 at 02:47 PM · collidertransformlistconvert

convert a collider array to a list transform

hi there.

my problem is: i want to use overlapsphere to find some objects in range but overlapsphere gives me only a collider array as output...

what is the best way to convert this array to a list?

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avatar image whydoidoit · Sep 04, 2012 at 02:48 PM 0
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Which language are you using?

avatar image friedstoeren_bla · Sep 04, 2012 at 03:50 PM 0
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c# and universe. universe making it a bit harder to code things... becouse i need to keep the programm flow.

i´m brutforcing this code since 8hours... and i don´t get it..

 using UnityEngine; 
 using System.Collections;
 using System.Collections.Generic;
 using Antares.Vizio.Runtime; 
 
   [VisualLogicBlock("overlap with list out", "Realy Smart Blocks")] 
   public class overlapsphere_with_list_out : LogicBlock 
   { 
     [Parameter(VariableType.In, typeof(Vector3))] 
     public Variable zeropoint; 
     [Parameter(VariableType.In, typeof(float))] 
     public Variable radiusss;    
     [Parameter(VariableType.In, typeof(Layer$$anonymous$$ask))]
     public Variable lay;
         
     [Parameter(VariableType.Out, typeof(List<Collider>))] 
     public Variable result2; 
     
 
     
     public override void OnInitializeDefaultData() 
     { 
        RegisterOutputTrigger("Exit");
     } 
     [EntryTrigger] 
     public void In()
     
     {
     List<Collider> result2 = new List<Collider> (Physics.OverlapSphere(zeropoint,radiusss,lay));
     return result2;
     ActivateTrigger("Exit"); 
     } 
   }

this is log after saving... alt text

her is a link for the realsize version. http://image-upload.de/image/39fDAm/4db636d343.jpg

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Answer by gregzo · Sep 05, 2012 at 02:57 PM

I'm not sure if this is what you need, plus I'll give you UnityScript, but here's the idea:

Colliders and transforms are components attached to gameObjects. So to get the transform from a collider, you can do collider.gameObject.GetComponent(Transform);

Code:

 function CollidersToTransforms(cols:Collider[])
 {
     var transformsList = new List.<Transform>(cols.length);
     for(col in cols)
     {
         transformsList.Add(col.gameObject.GetComponent(Transform);
     }
     return transformsList;
 
 }

I hope it helps!

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