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Question by
fleischverpackung · Sep 14, 2016 at 12:35 PM ·
textureuv mappingsharedmaterial
Spout: shared texture breaks model UVs
hi all,
I have a model, reconstructed via Agisoft PhotoScan. Rigged, animated and as PhysiX Cloth. Everything is working so far.
But when I send the texture via spout from VVVV to Unity, the texture gets messed up. I sent the same texture file, with the exact same dimensions 4096 x 4096.
I guess the UVs get messed up. Any idea on how to solve this problem? Is there a way to feed the shared texture into the material?
Thank you, Achim
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