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Question by juzajoke · Nov 24, 2012 at 08:28 PM · guibuttonmouse click

GUI Button no response

I been using the GUI Button when I pressed Esc button which will pause the game and shows both Retry and Main Menu button. But when I tried to click on the button, it not response to the mouse click at all.

I am using the FPS camera and control for the game. I tried to search and most result are related to GUIUtility.hotControl, but I totally no idea about it. Can someone show me how to do it or make the GUI Button work in Javascript? Thanks for the help.

 function OnGUI() {
     if(paused)
     {
         if(GUI.Button(Rect(300, 50, 200, 30), "Retry"))
         {
             //Time.timeScale = 1.0f;
             //paused = false;
             Application.LoadLevel(loadLevel);
         }
         if(GUI.Button(Rect(300, 90, 200, 30), "Main Menu"))
         {
             Debug.Log("yeah");
         }
     }
 }
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Answer by moonLite · Nov 29, 2012 at 01:57 AM

Hi @juzajoke,

Firstly, I went to Unity Menu top
Edit -> Project Settings -> Input And added 1 more Input from 17-18 (default size from the Axes)

Then I rename it:
Name of the Axes :myesc
Positive Button: escape (which is the esc keyboard)


Below is my working script:

 #pragma strict
 var paused : boolean = false;
 
 function Start () {
     paused= false;
 }
 
 function Update () {
       if(Input.GetButton("myesc"))
       {
           paused = true;
           Debug.Log (paused);
       }
 }
 
 function OnGUI() {
     if(paused== true)
     {
         Debug.Log ("MENU POP UP");
         if(GUI.Button(Rect(300, 90, 200, 30), "Main Menu"))
            {
              Debug.Log("yeah");
            }
     }
 }



Then I believe next step will be unpause the game.

So I added the check of pause(esc) button has pressed or not. Just change the function update part:

 function Update (){

       if(Input.GetButtonUp("myesc"))
           {    
               if(!paused){
                 paused = true;
                 Debug.Log (paused);
               }
               else {
                 paused = false;
                 Debug.Log (paused);
               }
           }
 }



Please let me know if it's working for you or not. I'm still a noob to unity. :)

Reference:
http://docs.unity3d.com/Documentation/Manual/Input.html
http://docs.unity3d.com/Documentation/ScriptReference/Input.GetButton.html

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