Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by laurent-clave · Aug 17, 2012 at 03:56 PM · guibuttonlayoutwrap

Automatic Wrap

Hi all, I generates the buttons in a loop. I would like the buttons that automatically put a newline. But I do not know how ...

alt text The code (example):

 private void flapWindow(int ID){
 
 GUILayout.BeginHorizontal()
 
 foreach(KeyValuePair<string, Vector3> kvp in goToPos){
 
     if( GUILayout.Button(kvp.Key))goTo(kvp.Value);
 
 }
 
 GUILayout.EndHorizontal();
 
 }


The problem is that the window expands in width but the text is not to new line ...strong text

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by AlucardJay · Aug 19, 2012 at 04:45 PM

At a guess, you need to begin and end groups within your foreach loop :

 private void flapWindow(int ID){
 
     foreach(KeyValuePair<string, Vector3> kvp in goToPos)
     {
         GUILayout.BeginHorizontal();
         if( GUILayout.Button(kvp.Key))goTo(kvp.Value);
         GUILayout.EndHorizontal();
     }
 }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by laurent-clave · Aug 19, 2012 at 02:48 PM

little up ?

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image AlucardJay · Aug 19, 2012 at 04:40 PM 0
Share

Please don't post comments as answers. Post comments by clicking the [add new comment] button, a window then open for you to type in. Answer fields are for answers only, as this is a knowledge base. Also, this now shows in the list as having one answer, so you'll have less chance of getting an actual answer =]

I'm not familiar with GUI commands or C# but check my answer ($$anonymous$$ $$anonymous$$ay)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

9 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

"Organic" GUI Layout C# 3 Answers

gui text button dont work 1 Answer

GUI click through? 3 Answers

Button onClick events will not be triggered 1 Answer

know GUILayout current screen position 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges