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Question by smontgomerie · Nov 28, 2012 at 12:32 AM · graphicstexture2dimage

How to Convert Image to Texture2d

I'm trying to convert an image to Texture2d. It seems like the following code should work, but the result is a 8x8 Texture2D. How does one do this?

Edit: I should also mention this "Image" is a Vuforia image.

     public static Texture2D Image2Texture(Image im)
     {
         if (im == null)
           {
               return new Texture2D(4,4);
           }    
     
           //make a new Texture2D
           Texture2D tex = new Texture2D(im.Width, im.Height);
     
           tex.LoadImage(im.Pixels);
               
           return tex;
     }
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Answer by loihb · Nov 28, 2012 at 05:56 AM

     var url1 = new WWW("file://file");
     _texture = new Texture2D(256, 256, TextureFormat.DXT5, false);
     try {
         url1.LoadImageIntoTexture(_texture);
         _texture.wrapMode = TextureWrapMode.Clamp;
         }catch(err){
         Debug.Log(err);
     }
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avatar image smontgomerie · Nov 28, 2012 at 06:33 AM 0
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This is great, except the image isn't remote, it's an Image object in memory.

avatar image smontgomerie · Nov 28, 2012 at 06:35 AM 0
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I found code here: http://answers.unity3d.com/questions/259781/pixel-byte-array-to-color32-array-combine-zxing-wi.html

that can take bytes[] to convert to Color32[]. But then this code:

tex.SetPixels32(colors);

sets the pixels of the texture to be incorrect.

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