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Center of mass, three wheeled vehicle
I have a 3 wheeled vehicle with the front wheels one size and the back wheel about 30% that size. I played with the center of mass and mass itself a lot jut to be able to stop it from bouncing. As soon as I make the suspension distance 1 (now it's 0.1 due to its design) it stops bouncing. The question is, should I scale up the model so I can have a bigger suspension distance and stop it from bouncing? I also tried all possible combinations with bounciness of the phys material and project physics settings.
you mean, U R using the "wheel colliders" or ?
I guess a general answer is always "You absolutely must use real-world meters and real-world kilograms"
until you do that there's no hope...
then it's always tricky finding the orders of magnitude of the weird "spring settings" and the like.
Is the surface of the road flat, or do you use a terrain? 3-wheeled vehicle do not behave well on bumpy surfaces, even in real life.
Anyway, to prevent too much bouncing, put the center of the mass very low (at the level of the center of the wheels).
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