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Question by NewDeveloper · Sep 03, 2012 at 11:11 AM · cameralogicalign

Camera Auto-Align with the nearest object with a determinated tag

Hey guys

I was writing a source, but unfortunately I can't get any logic to write a source to align the camera with the nearest object with a determinated tag, if it is near to the center of the screen.

I try to explain this better:

I have a camera moving and rotating.

I want that if it founds a particular gameobject that is near to the camera and has a particular tag, it will aligned to it, and it remains untill, another gameobject doesn't take its position or it will destroyed.

How can I explan to Unity?

I tried with Camera.main.ScreenToWorldPoint ();

This is the logic:

if the object has the setted tag (example enemy) then (simple, i can do this)

if the object is the nearest then (simple I can do this)

if the object is near to the center of the screen then (here is the problem) align the camera to the object.

I don't know how to detect, if the object is near to the center of the screen. But i don't know how to detect if the gameobject is near of the center of screen

Please help

Thanks byeeee!

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avatar image Preetthefire · Sep 04, 2012 at 01:12 PM 0
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Sorry it was done by mistake!

avatar image Tordur · Sep 04, 2012 at 01:24 PM 0
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Is it in world space? Or in screen space?

avatar image NewDeveloper · Sep 10, 2012 at 02:21 PM 0
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I have to check from screen space to world, i mean that the object is near to the center of screen, is selected, and camera will align to it!!!

avatar image Tordur · Sep 10, 2012 at 07:13 PM 0
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Try explaining it, as if I was a little child. I cannot understand you, I'm sorry..

avatar image Tordur · Sep 11, 2012 at 02:06 PM 0
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@alucardj ooops, thanks for the heads up, wasn't on purpose..

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