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Texture resolution in Web Build drastically drops
I'm using pixel coordinates to map parts of the texture - in this case an arm rig with clickable joints - in a GUI, and when I export to Web, the resolution turns to garbage. I noticed that if I assign the "Non Power of 2" parameter to "toLarger" (currently at "toNearest"), the problem is solved, however then it screws up my mapping.
In the PC build the problem does not occur. How can I increase the resolution of my GUI texture in the Web build without adjusting the "Non Power of 2" parameter?
Probably out of ignorance - I'm a total n00b. $$anonymous$$y script wasn't working because I didn't choose the correct settings for the texture import so I just started pressing buttons until it worked.
Answer by fospher · May 03, 2012 at 10:28 PM
Problem was completely elsewhere - I simply had to override the web settings with a higher setting ("fantastic").
I'm having the same problem now. How did you change the web settings quality? I don't see those in PlayerSettings for the Web Player.
Ok found them! Wish people would update answers with an actual answer! Check Edit->PlayerSettings->Quality. Then in the graphic in the Inspector, click the arrow next to default and set the default quality setting for your platform. Somehow $$anonymous$$e all got reset to Fastest! I think when my unity upgraded.
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